11/10/2023 0 Comments Emergency teleport yugioh price![]() The card is basically Emergency Teleport for the archetype, letting you summon any Rescue-ACE monster from the Deck in Defense Position, then you got to tribute a Rescue-ACE monster from your hand or field. Speaking of support cards to make their archetypes relevant, this time for the first time, Rescue-ACE finally got the support they were wanting to actually do something meta relevant, and today we look at possibly one of the best cards in the archetype: EMERGENCY!ĮMERGENCY! is a Quick-Play Spell that’s always treated as a Rescue-ACE card, cause you can’t give up the naming convention of the Spells and Traps, so you can easily set this from Deck with Turbulence or search it with Air Lifter. ![]() It’s a shame there isn’t a Rescue-ACE monster that doesn’t gain something off being tributed, it would be a great combo piece for this card. Yes, it is technically a -1 but only for a moment if you can activate effects after. This card gets you to Hydrant, which will then get the most out of the rest of your Rescue-ACE monsters. Both cards need Rescue-ACE Hydrant for their secondary effects to activate, but they both are decent cards without that second effect.ĮMERGENCY! Can be a turn-starting card for Rescue players that don’t want to spend their Normal Summon on something they can Special Summon first. CONTAIN! can be used to prevent an Effect Monster from using its effect(s) as well as stopping it from being used as Extra Deck material, while EXTINGUISH! can pop an effect monster and stop it from activating any effects upon destruction, banish, or in the grave. Your biggest Rescue-ACE monsters benefit from this card the most as this and the tributed Rescue-ACE monster facilitate Preventer or Turbulence Special Summon.īanish EMERGENCY! from your grave to set a Rescue-ACE trap from your grave is an acceptable 1-for-1. However, Special Summoning first with this will fuel all the other Special Summons the Rescue-ACE monsters can do from the hand, even if you have to tribute one of them, you can always recoup the loss through something like Rescue-ACE Liter to get ALERT! which will get you another Rescue-ĪCE monster from your Deck. None of the Rescue-ACE monsters gain anything off of being tributed by this card, a downer for sure. You have to tribute a Rescue-ACE monster in your hand or on the field after you Special Summon though, so when you don’t have any of those you can’t play this card. Summoning in Defense Position doesn’t help within the Battle Phase of your turn, though it can help defend on your opponent’s turn, as well as give you a body to do some Extra Deck stuff with before going into the Battle Phase. " Time Escaper" can be used to reset this card's effect.EMERGENCY! brings us back to the Rescue archetype we covered once before on Pojo.Ī Quick-Play Spell that’s treated as a Rescue-ACE card, because it needs to have synergy within the archetype, EMERGENCY! Is a quick way to Special Summon a Rescue-ACE monster from the Deck.Alternatively, " Telekinetic Charging Cell" can be used to circumvent this card's cost, or " Psychic Rejuvenation" can be used to restore the LP paid to activate this card's effect while the Summoned monsters are on the field.During the End Phase, if the monsters Summoned by this card have been sent to the Graveyard, " Supernatural Regeneration" can be used to restore the LP paid to activate this card's effect.The monsters summoned by this card can climb to a Link-3 or higher monster, depending on whether the intermediate Link Monsters can summon more monsters.You can instead tune both monsters summoned by this card, for " Coral Dragon" or " Desert Locusts" so that you can summon " Ultimaya Tzolkin".If raised to 6, you can enable a Rank 6 that requires 3 Xyz Materials, those being " Fairy Knight Ingunar" and " Number C73: Abyss Supra Splash". Special Summon two copies of " Risebell the Star Adjuster" in order to raise their Levels to 4, 5 or 6 for an Xyz Summon of the desired Rank.Both monsters and this card can go into any of the following Level 12 Synchro Monsters: " Assault Blackwing - Onimaru the Divine Thunder", " Battlewasp - Ballista the Armageddon", " Geomathmech Final Sigma".Just one of the two monsters summoned by this card would be required to go into a Level 9 Synchro Monster that requires two materials, the most notable being " Hyper Psychic Blaster".This card's effect can enable Synchro, Xyz and Link plays with Psychic monsters:.Or, you can Normal Summon this card without Tribute under " Brain Research Lab". Special Summon the Tribute fodder for this card via " Emergency Teleport" or " Teleport". ![]() ![]()
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